
Sniper Smith
Center for Advanced Studies Gallente Federation
316
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Posted - 2015.03.08 23:21:20 -
[1] - Quote
Off Grid Boosting exists for one big reason: On Grid Boosting is NOT viable. Not unless you are in Carriers or Titans. Or a Slep roam. Beyond that booting ships are survivable for any length of time at all. It's a broken mechanic with broken ships and modules that hamper their use in small fleets, and in large ones make Off Grid, or using Cap's that aren't as easy to just blow off the grid.
CCP did make changes so there's no more of the unscanable Booster ships, and kicked them out of the POS's (except for Rorq/Orca, they can still boost in a POS till they get their rebalance).. Which was a good change imho. They are now able to be killed, you just need to get them, or keep forcing them to warp, either way removes the boosts.
Now for me, I think Off Grid boosting should remain, but with one change. I'd like difference bonuses for off grid vs on grid. Say a 50% Bonus for being On Grid (Or a 50% Reduction for being off grid).. Also, I'd like an end to those Command Processors. Having them take up your mids kills shield booster ships. It makes no sense that you can fit near a full rack of links on a Damnation, AND Tank, but try that on a Vulture you get just the links and nada else. Just make it so you can fit as many as there are slots on Command Ships, and adjust their fitting stats to even it out. T3's.. hell just make it 1link + link for each level of that Subsystems skill. There's your 6 high slots. Do the same for Carriers and Titans. Leave BC's alone as 1 link only..
Now as for the comment about can't warp/jump/etc.. Well Boosting should give an aggression timer.. so no gates/docking while links are on+1min. While in warp, links go off anyway, so as long as you keep scanning em down, they aren't boosting anything, or are tackled. It takes about as much SP to make a scanning toon that can scan down that booster in seconds, as it does to have the perfect booster.. so I don't see the issue myself.. sooner or later you'll catch em, or they won't notice the probes, and you'll have your kill. In the mean time constant warping will keep them from boosting.
Another idea, increase the cycle time of links, but make them take a massive amount of cap at the beginning.. it would average out to the same now, but if you keep activating them as you warp away, land, etc, then you'll be cap dry in short order and unable to warp, or unable to boost. Or blowing though a lot of charges, which again, finite amount, can't keep it up forever.. |